![]() The arrival of the Xbox 360, and later the PS3, closed the gap between console and PC tech. Xbox 360 launch title Call of Duty 2 – not to be confused with CoD 2: The Big Red One – was released at a time when it wasn’t uncommon for the PC to receive exclusive spin-offs of popular FPSs. As for Guitar Hero, we recall progressing through GH2 to be appropriately challenging, but finding GH3 – the instalment that bought plastic guitar strumming to the masses – to be a breeze. This was especially the case for Call of Duty. Difficulty levels become dumbed down, and the number of “cinematic” cut-scenes increase tenfold. ![]() Celebrity endorsements, flashy CGI, licensed music, product placement and more start to creep in. This usually entails making a game appeal to the largest user base possible, often a more casual audience. The more money a publisher outlays, the more measures to ensure success are put into place. ![]() Although this isn’t necessarily a bad thing, these two sequels arguably illustrate each series at their purest. Once Activision realised their potential, both received bigger budgets and sizeable marketing pushes. Both represent their respective franchises before being propelled into the big leagues. Call of Duty 2 and Guitar Hero 2 have more in common than having the same publisher.
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